

Water cities are much weaker than those settled on land and with the added manoeuvrability and production bonus for Gunboats you’ll be able to take many enemy cities and boost your war score very quickly.Īlways refuse an AI’s peace deal the turn they offer it. If you’re determined to get a halfway decent game out of Brasilia then try using them on a water map whilst also checking the option to allow sponsors to make planetfall at sea. Rejinaldo himself is a fairly boring military type and his Castle Doctrine and Outpost Militia agreements aren’t worth anything either as you should be building units to protect your cities and outposts and not signing expensive agreements. I’m not even going to mention the ‘Diplomatic Capital for kills’ portion of the ability because I find it insulting that Firaxis would even consider that a benefit. They get no energy support, no army limit bonus, or additional combat expertise just a hidden counter in the background that ensures any lucrative reparations payout is even more lucrative.Īll Guerrilla Mastery really does is give you a boost whilst you’re already ahead and that outcome is neither helpful nor particularly interesting. Even with INTEGR’s War of Ideas agreement factored in, the net result allows you to plunder a bunch of extra technologies or resources that you didn’t prioritize because they weren’t important anyway.īrasilia is a badly designed sponsor that doesn’t get the important tools required for actually waging a war. Sadly these bonus war score points don’t have a big enough impact to be worth investing in. When Rising Tide introduced the new War Score system, this sponsor found the potential to do something different as the idea of trained soldiers turning the tide of battle through nothing but pure statistics is a cool one.

Brasilia has taken home many a worst sponsor award since the vanilla release (where their ability was arguably even worse!) with benefits that never seem to make any sort of meaningful impact on your game. Guerrilla Mastery: War Score points increased by 30%/40%/50% and +1/2/3 Diplomatic Capital from each unit killed in combat.įiraxis just can’t seem to give Rejinaldo a break. A few tips have been thrown in for good measure and these pointers assume that any readers have a decent familiarity of Beyond Earth and its various systems. The list that follows is not a traditional tier list or strategy guide then, but rather a ranking of personal favourites (from bottom to top) that takes into account everything from a sponsor’s design and backstory to their unique abilities and overall game balance. That being said, the Rising Tide expansion introduced some welcome changes that make sponsors more interesting and diverse than they used to be. There are many areas of its empire-building premise that feel weak and underdeveloped with a typical session being too short and too easy for many of the more advanced strategies to be viable in competitive play (even when playing at maximum difficulty).

Ergo, the best sponsors in Beyond Earth tend to be pretty damn obvious.īeyond Earth isn’t a great game.

The strongest sponsors are those who are flexible enough to approach the game from multiple angles whereas others who specialize in Culture or Orbital gameplay for example, have their benefits shackled to systems that are lacking proper balance. Producing a strict tier list for the best sponsors in Beyond Earth is fruitless.
