

When a city is starving, it will start losing Citizens instead of growing until it can support its population. On the other hand, if your city produces less Food than needed to feed all its Citizens, the city will experience starvation, indicated by negative Food. When the basket is full, a new Citizen is born and a new basket starts filling - now with a new, higher Food goal. The exact "size" of the basket (i.e., the required amount of Food) changes according to how many Citizens there are already in the city. Every Citizen requires 2 Food per turn to feed himself/herself.Īny Food production which exceeds a particular city's total Food requirements is added each turn to a "food basket" towards the birth of the next Citizen. The Food stat is applicable to every single city of your empire individually, although empire-wide bonuses may also apply.Ī city needs to constantly feed its Citizens (another term for "population"). Without good stat production, your empire will quickly get outpaced by your rivals. Without that, your various stats production is very low. Without Citizens, your land potential isn't fulfilled. Your Population is also the workforce of your empire. In the context of Civilization V, Food means a combination of all the factors contributing to your Citizens' survival and proliferation, which means that it is of paramount importance for your empire. Once surplus food is available, then all else is possible. So has it been throughout the Civilization iterations. The farmers supported the craftsmen, bureaucracy, aristocracy and chiefs, and the religious clergy. Once humans adopted a sedentary existence raising crops and livestock that created a surplus, specialization and stratification in society began to occur. Surplus food was the single most important factor determining the rise of human civilization. 5 Amount of food to grow to size '"`UNIQ-postMath-00000001-QINU`"'.
